Double Combat 1 is much stronger than Combat 2 when you use drone micro. Added. I rarely buy them though. Sensors: I don't think I have ever bought them if I didn't start with them. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. obliviondoll 8 years ago #3. Each has its own style and areas of focus. Not sure why. Just fix the Sensors Subsystem. When your defense drone inevitably misses a boarding drone, open all your doors so the crew fighting the drone doesn't suffocate. Or a defense drone 1. Click on the SELL tab at the top. This random event occurs in: Slug Home Nebula in a nebula. Members Online. You cannot stop this. McWeazel, PhD: The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Obviously a big balancing con of hacking is that defense drones can actually do something about it. (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of. This event can occur multiple times per sector. Wow, that would be amazingly OP. Just Getting Started. Drone Arm [] "Combat and Defense drones will be retrieved on jump if not destroyed" Costs 50 and 3 ; Refunds the droneparts for combat/defense drones that are deployed at the moment of jumping, allowing for sustainable usage of drones. onslaught deletes hull and spawns tons of breaches. Hacking their hacking system will allow you to disrupt it. At least one crewmember must be standing on a teleport pad; other crew just need to be. Also zoltan shields, if you can swing it. FTL Sectors Alignment Chart — Danger vs. Defense drones can really help keep those pesky missiles, boarding drones, and hacking drones out. Members Online. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. Captain's Edition imported some of its expanded weaponry into drone systems, greatly diversifying the pool of drones to choose from. You follow the distress beacon to a tiny asteroid belt. Skinny Pete Nov 8, 2014 @ 10:37am. Keep in mind that some augments only exist as locked versions and thus you will be unable to remove them afterwards. FTL: Faster Than Light. Generally if the enemy has poor weapons and evade you turn off the Artemis and do a slow-and-steady pummeling using the BL2, if it has good weapons or a particularly annoying drone other than a defense drone turn off engines for a moment and shoot down weapon/drone control with the Artemis, and finally if the poor ship is one of those rare all. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Drone lists should properly work for blue options in events; Defense Drones will be able to target all flak weaponry; Fixed: Charge Weapons could find themselves in a state where they were unable to fire; Fixed: Combat Drones would not be able to fire if the drone system was hacked (even with the pulse inactive). 2 mark II's would just fire at the same targets and sometimes miss the opportunity to shoot down the missiles"You wait in apprehension, but the tunnel only continues to get bigger. ago. Each of the player ships have gained and lost weapons, drones, and systems with the change to Captain's Edition. Oh, and because the basic gun needs to be targeted every 4 seconds or whatever. Just remember that Defense Drones can shoot down missiles. Ukraine. Added more events for talking to certain crew. You get 20 seconds charge time when cloaking and hacking are synchronised which. The System Repair Drone can repair the ship while the crew is occupied (or safely hiding on the enemy ship), and all three have decent blue text events. Instead of countering, it mind controls the enemy crew. This event is the 1st step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock Cruiser . Faster Than Light Walkthrough - Faster Than-Light 438. One will get through. Defense Drones Don't Do D'anything! "While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles . This fight, first time I had to use the anti-drone. It feels like driving manual vs automatic. Alex Grynkewich said Wednesday. You can immediately send your crew back to their stations, while paused. Cloaking does well when you time it right. Drones. It is only good when fighting with too many lasers vs. Sensors If the ship goes dark, don't panic. I think B has slightly more confortable start with two shields and defense drone. 1. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. Once it's latched on, there's not much you can do except find a way to disrupt it from their end. Bombs or missiles to weaken the shield subsystem (bombs are better because they can't be blocked by a defense drone) before using the lasers The weapon pre-igniter augmentation gives you a free shot A fully experienced crewmember operating the weapon controls and the automated reloader augmentation speed up weapon reloading to give. This way the hacking and cloaking stay synchronised. (Also saves about 20 scrap over a run. Ion mk2, anti-bio beam, fire beam, fire bomb. 2. (defense drone, high evasion, and also cloaking help though. * Due to issues with how sectors are generated, about 0. The drones in the "bad" tier are more situational than they are outright bad, but several of them are pretty expensive both in terms of money and in terms of power for what they do. If you're running defense drones, you should always try to have one extra system upgrade beyond what you need as a. McWeazel, PhD: The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Get hacked right after the enemy cloaking ends, and you. Plus defense drone is far cheaper and can stop hacking and boarding drones too. They also begin firing faster than most weapons so they can sometimes cause damage at the start of the fight (particularly on unshielded ships), especially if they're mark 2. A defense drone shoots down the incoming drones. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone. FTL: Faster Than Light. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety of drones. I was wondering what had more worth, the Defense 1 Drone or Repair Burst. What you really need is a way to cripple the flagship's offense while you find a way to pass through his shields. If you haven’t got a defense drone, or the enemy drone breaks through, get ready for the hurt. Board and kill fast enough that they don't get off more than one shot. Abusing flaws in the code. and 3 flak I. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Take it with the understanding that all things in FTL are situational and there are times you will have to go for something you never usually do. It's generally most useful in conjunction with beams and offensive drones, though also works well enough with other damage options such as Heavy Lasers. Your overall oxygen will drop, but it's worth to make fighting the drone easier. FTL: Faster Than Light. Stealth A is the ship of the day, and I'll say a few words on that before getting into the shieldless run itself. It can't. 2. 2. This is the achievement we're after in this guide. Faster Than Light by Subset Games. Without being able to bring down its shields, the beam weapons are useless (unless I had the 2 damage ones). A defensive turtle can blast until the drones are all destroyed. Use missiles to damage a powerful ship's Shields System. FTL Ship Analysis: Crystal Cruisers. 3 shields and no cloaking is risky. Reward!From my perspective, there is precisely one good drone and it is Defense Drone Mk 1. Drone Mods. In later sectors, it is possible for some. As Ukraine hunts for more anti-drone gear, at least one U. Just last night I completed the game using the Engi cruiser, type B, using that tactic. 2: Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. Instead of countering, it mind controls the enemy crew. Round ships -- like the engie ships -- have nearly perfect defense drones. As an example, if you've ever seen a Hacking drone latch onto the helm of the Kestrel or the Weapons on a Federation Cruiser, and your Defense Drone didn't even pay it any attention whatsoever, that is a result of the glitch. Drone recovery arm. It has a boarding drone, a defense drone, a beam drone and a combat drone. 2 drone seems to move faster, but usually further and has a delay when actually shooting. This event can occur only once per sector. For more information, see Beam weapons. Category:Nebula Filler Events. You will basically never lose shields except phase 2 of the final boss once your dodge is 40% and you have a fully trained shield guy. If you do this right you shouldn't have taken much damage, if at all any. Pirate attacking civilian distress. If you have a drone recovery arm, drone control becomes much more attractive. Two Defense 1 Drones are supposed to be stronger than one Defense 2 Drone: they cost an extra Drone slot. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. My favourite aspect of FTL is the drones - the idea of sitting back and monitoring your ship while your drones clean up the enemy ships really appeals to me. Defense Drones Don't Do D'anything Destroy a ship that has a Defense Drone without using any form of offense aside missiles. For more information, see Crystal weapons. The Shield Drone doesn't scale too well, and running out of drone parts can be a real problem. As always, the best defense is a good offense. 2 Trivia. If the ship comes with drone control, the defense drone is an alright temporary solution, but I'd still pick up cloak and then migrate to other drones, either combat if I can find a drone recovery arm, or system repair drone, anti-personnel if I get one for free. I definitely won much much more runs (even on hard) without defense drones than with defense drones. To me, drones in FTL feel kinda the same way. Here's a report of a shieldless win on Hard difficulty in FTL. I never go into the Flagship fight counting on missiles, but the Artemis is not bad against the other stages, so sometimes I'll end up with 7 power in the. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Teleporting basics: Can send as much crew as teleport pads are available. 8% of Uncharted Nebulas have no stores at all. Their satellite defense system has gone haywire and their repair crew can't approach without being fired. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. Also that you can totally make awful decisions and win with bad weapons and engi boarding on hard. The drone is marketed as being capable of 10 days of flight with 30 pounds of internally stored payloads, or several days of flight with up to 150 pounds of internal and external payloads in a. Defense Drones on the Engi Cruiser shot down 99. Faster Than Light by Subset Games. I have expiremented with having two defense 1 drones vs one defense 2 drone. Just as with the expanded weaponry, one of CE's challenges is getting used to the wider variety. The additional tracks added in the Advanced Edition were also released on Bandcamp on. Flak weapons fire waste debris in a shotgun-like blast. They reluctantly agree. Defense Drones Don't Do D'anything! - Destroy a ship that has a defense drone using only missiles. manufacturer is poised to help—and cash in—if. Anyways, I'm wondering if other players here find that the defense drone 1 just adds more problems when a defense drone 2 is online, or what others. At the least, the Defense Drones achievement is simple—just find a Rebel Rigger with a Defense Drone and then use missile Alpha Strikes to prevent the Defense Drone from being able to shoot both missiles. As far as the first one, a fire beam or other weapon with high fire chance is your friend. Drone Control is not a standard system and many ships launch from the Hangar without it. Or hacking. themojorising. #9. #6. Why not just buy a Defense II drone, which does. Unlike their Vanilla FTL counterparts, these drones can shoot down any type of. To contrast, you can deploy a Defense Drone 2 in. Defense Drones are too slow for actually shooting down the enemy attacks, and greatly ineffective for the price of 4 power for Defense II. Originally posted by Dr. See also the enemy ships website, which provides more detailed information for Hard difficulty specifically. Rock Cruiser layout C: Get to Sector 8 (The Last Stand) with Rock Cruiser layout B. Tip nr. Cloak's better at defense, but drone control offers variety. Mind Control might enable you to pick up an enemy member and sabotage the hacking. He comes with a Defense 3 Drone, and 3 Boarding 2 Drones. This random event occurs in: Engi Controlled Sector Engi Homeworlds Zoltan Controlled Sector Zoltan Homeworlds The Long-Ranged Scanners will detect no ship presence. Use a drone to protect their ship. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. The distress signal originates at a small Engi ship under attack by a rebel fighter - but when they see Federation markings they turn to attack! Fight the Rebel Ship. - Defense drone MK1. Reward!Mantis B is S tier in my opinion: boarding drone for drone engagements, a defense drone for missiles, a four man teleporter and TWO shields. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. After the first and second phases you can dismiss a drone and summon a Hull. Make it the same cooldown as launching a new defence/attack drone. The good news is that due to the drone system, at least the enemy weapons tend to have less power, so you'll take less hull damage than usual. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. The defense scrambler also stops anti-combat drones from targeting your own combat drones/boarding drones. Defense drones will look at an incoming hacking bit when it gets close enough so if it looks like the hacking bit is going to hit something benign you can depower the defense drone and let it through. This event is the 2nd step in the process of unlocking the Crystal Cruiser and the Ancestry achievement while using the Rock. A combination of a cloaking field, a defense drone, and 2 ship combat drones can be a powerful strategy for defeating the flagship. You can try to time the hacking drone by distracting the defense drone with targets, such as swarm missiles, flak, etc, even a boarding drone. So far, I much prefer Mk1 because you can't "trick it" with laser fire! But I suspect I'm looking at this wrong. Some might argue getting drones is a good alternative but using 1 drone part in every encounter is not an efficient move especially starting out. Still niche, only really seeing use in Engi sectors or against the odd auto-ship, but useful enough to warrant keeping it if you've got a spare slot. This event can occur only once per sector. For more information, see Bomb weapons. Defense drones can be dodged by de-powering the hacking drone as they shoot, which freezes the hacking drone in place and causes all shots to target ahead and miss. Force players to time launching a hacking drone with a missile to “distract” the drone. Put your Artemis on the front of your ship and the Hull Missile on the back and fire both at the same time. I think B has slightly more confortable start with two shields and defense drone. One defense drone is good, but two. In this case, the game doesn't allow you to deploy an Attack Drone because you are not in combat. Sadly, while a launcher that literally fires two missiles for the price of one sounds great, in practice the Pegasus is frustratingly poor. All these things are almost always better defensively than a shield overcharger drone. 4. Reach Sector 8 with the Mantis Cruiser using Layout B. • Remove Defence Drone exploit. FTL: Faster Than Light. October 17, 2023. And of course, defence drones are great against asteroids throughout the game. Keep in mind that if you toggle a drone that was already deployed (marked with a small icon on the drone bar), it. Instead of countering, it mind controls the enemy crew. They consume 1 missile ammunition each time they fire, but completely ignore. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. Really. What do you guys think?The Long-Ranged Scanners will detect no ship presence. The Firebomb Rock. View Mobile SiteThe Boarding Drone. 1. If you're dead-set on getting it in particular, simply redo the first Sector until you run into a Defense Drone-carrying. I got all the way to the end but messed up the 3rd phase of the flagship. Agreeing to improve the ship reactor in exchange for resources in the Improve reactor for supplies event while. Consider, if you beat the enemy ship quickly, you still have the drone and a breach to deal with, and you can't fix the breach until the drone is broke. The chance to destroy a drone is 50%, same for you and the enemy. I use my mind control to counter enemy mind control. One gets mind controlled. • Decrease hacking drone movement speed to improve the Defence Drone’s chances to shoot it down. It stops Hacking and Mind Control, but not for very long - and the hacking will have already landed on your ship anyway. This nebula looks like it's recently seen two ships exchange fire. The FTL Drone Tier List is a comprehensive guide to the most. Also the people who say legit are. Whilst the MK. Stores can be found at designated beacons or in events. Hacking DDD (Defense Drone Dodging) : It is possible to stop in mid-air your Hacking Drone by removing power from the. Only recovers your deployed external drones: combat drones - after the ship fight, defense drones - after initiating the FTL Jump. A useful strategy in any case. Have a defense drone to take down enemy missiles (a volley fully blocked by defense drones and/or shields doesn't count either). Defense Drones Don't Do D'anything! - While using the Rock Cruiser, destroy an enemy ship which has a defense drone deployed using only missiles. I kind of need all the defense I can get with my current setup so I booted up a defense drone and defense drone 2 at the same time. * Drone Recovery Arm - Throwing six or eight power of Combat Drones is funny with that laser spam. Fire with the new and power back the old for an extra shot. carnage is a bit overrated imo, but still powerful. For example, an Engi ship will never have offensive drones. Very useful if your. No that's fine, FTL is a difficult game. Keeping them on opposite sides also increases the chance of actually firing at different targets if you're attacked by two missiles at once (Rock ships have an annoying tendency to do this). FTL Ship Analysis: Engi Cruisers. Originally posted by Psykechan: Neither is better. - Defense drone MK2. That's why you never get it in those situations). Defense drones are a must for phase 2. I'm in sector 2 with level 3 shields, a drone system, and I just found two Defense Drone Mark IIs for free in 2 consecutive jumps. It flies towards the enemy ship, rips a breaching hole into the randomly selected room, then begins attacking any system or enemy crew in the room. While many of their base functions remain the same (combat, defense, personnel), their effectiveness in combat varies greatly. Obviously you do realize that you should fire both weapons at the same time at their Drone Control and keep Drone control damaged enough so that the defense drone is offline. It can be found on some AI ships during the game, and is a starting system on the Lanius Cruiser, as well as several of the other ships' unlockable C-type layouts. On hard mode, you're likely to run into a foe with a defense drone within the first two sectors. It has a shockingly long charge time, is too Power-intensive to readily fit into a loadout, and the only capacity in which it's uniquely impressive is that it can singlehandedly and ammo-efficiently get missiles past. Ancestry - Find the secret sector with the Rock Cruiser. If you rely on Hacking, Defense Drones just shut you down. First of course because of the ability to launch those defense drones that will destroy missiles. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. FTL: Faster Than Light. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. Also, drones are expensive in the long run. Opening Main Menu or 'Save+Quit'ing the game replaces any drone of the Drone Control system offered at the Store with the Defense Drone Mark I. It also makes hacking far more useful than it should be. Category:Out of Fuel Events. Unless you have a drone recovery system of course, but that thing is expensive and not always available. So long as your cloak lasts, they will not continue flying towards your ship. Interesting hacking drone trick. Shooting missiles at all while a defense drone is active is a complete waste. " Renegade Cruisers are rare elite multiverse travelers that the player will sometimes encounter in their mission. The defense drone mk II also takes 3 power, but shoots down projectiles every second or so. These anaerobic beings seem friendly enough. IXXIAIXXI. The fact that you can send a hacking drone and depower it after the defense drone shoots at it to force it to miss and then re-enable it to get through defensive drones is an exploit that is ridiculously overpowered and botheringly unbalanced. I port my boarders to flagship to kill missile room. Originally posted by Dr. Bombs are the second class of weapon that expends missile ammunition, and like missiles they completely bypass enemy Shields. However, each item has only a 50% chance of dropping from its respective miniboss if you blow the ship up, whereas crewkills will always result in the weapon dropping. Boarding drones, don't fight in the room they burst into, if it can be helped. Again, that doesn't mean "always buy shields first", it just means that shields are pretty important. Part of the problem is that if hacking and cloaking get into a certain alignment (the hack activates very soon after the Flagship comes out of cloak) then it can be very difficult, sometimes. #A tier. The advantage of weapons is - you can control what to target. For more information, see Laser weapons. A shoots down ~85% of incoming missiles, and IIRC it shot down ~60% of incoming boarding drones -- which fits perfectly with the base 30% miss chance plus the 85% emergent chance from the size of the ship. Can be used together with Hull Repair Drone : the drone vanishes after repairing 3-5 hull points, so jumping after 2 repairs makes those repairs. The distress signal is coming from a small space station orbiting an uninhabited planet. (Boarding Drone) Launch a boarding drone into the station. (Defense Drone) Use a Defense Drone to protect their ship while they. Move the fight where you can breathe. Added more events for talking to certain crew. This is the Slug Cruiser ship unlocking event. Conclusion: one power more, makes all the difference. It does sometimes let a missile go through, but I feel that the amount of damage that it can stop from a laser-heavy opponent makes up for this. The last piece of information to note is that the boarding drone always causes a breach in the room it hits. Defense Drone This drone flies around your own vessel, destroying incoming enemy missiles, as well as asteroids should you be in an asteroid field. Pirate briber. [ 1] 2x : Your combat drone attacks the automated ship and then retreats, luring it away. Generally you can try to game the Defense Drone II's timing to some extent by waiting for the lasers to hit your shields, and only then deploying it/turning it on and hoping it shoots the missile instead of the lasers, but it's still a bit tricky. It’s biggest weakness is having a medbay for a raider build but it works for the first few sectors as you can really build up your crew’s fighting ability. Fire with the new and power back the old for an extra shot. :p. This fight super dangerous, asteroid field, and a z-shield on the opposing ship, I think the right call is defense drone rather than shield+, that will both stop asteroids and one out of each Flak burst, that worked, my flak hit weapons, theirs hit an empty room, and I won from there. Maybe Tier 3) Drone Recovery (Makes Drone+Hacking builds viable) Reconstructive Teleport (amazing with lvl 3 teleporter) Tier 3 (Very good in situations. I'd assume ion intruder as well, but I haven't seen. So defense drone II stops missiles, ion and laser (one shot) which means the vulcan is useless against it. FTL Sectors Alignment Chart — Danger vs. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. It says: "You find the source of the distress call, a small research station. Get a drone control system and a Defense drone Mk 1 (They often come standard with a drone control system). For instance, I had one system to buy left and had to choose between Cloaking and Drone Control, but I already had a free Defense Drone and a Hull Repair drone, and a ton of drones. Advanced Edition Content. You find the source of the distress call, a small research station. Two combat drones is great, as is a defense drone + combat drone. One gets mind controlled. (It's also useful for no-shields challenge runs, but obviously that's well out of the realm of normal play. The advantage of weapons is - you can control what to target. Cloaking and defense drone 2s as well as weapon hacks can make ion stacking very difficult if not. Defence Drone 2 can also be good as a way of mitigating damage earlier in the game. Like most methods of stunning drone-type entities, hacking the opposing Hacking System will stun the enemy hacking drone, with a chance of destroying it altogether. 2, most systems have some sort of special. Fucking bullshit. Defense 1 or Defense 2 drones are almost always worth it if you have a drone system but not the Omnidrone. All laser shots deplete a single shield layer, but some (Heavy. Drones. IMO MK. Drone can be. Your Defense Drones gets downed 3 times in one battle against a ship with 2 basic lasers? Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D)) Meh. A gunship overwhelms the drone with flak and lasers. The effectiveness of the defense drones depends greatly on the length of your ship (the x-axis) since all ships are 'approximately' the same width (y-axis). And overall I think beam drones are only reliable vs unshielded auto scouts. 2. Since Anti-drones have a 7 second cooldown, that means you can expect them to suppress at least one drone quite effectively. Systems are equipment that provides your ship with capabilities; they need reactor power to function. By switching drones from offence to defense when needed and using cloak to avoid heavy attacks, you can avoid the majority of the Rebel Flagship’s salvos. The drones were useful for sure and certainly netted me extra scrap. You receive a message from their command tower, "Greetings. Prevents enemy defense drones from targeting anything. Kinda like a one-two punch so to speak. it'll only put up a barrier every ten seconds, and the AI will always shoot more than one shot per ten seconds. 1 drones going at once and its cheaper to do so. 1 Moves slower, but a shorter distance and shoots immediately. FTL Sectors Alignment Chart — Danger vs. Edit. Go to CIVILIAN_ASTEROIDS_BEACON_LIST2 (Repair. Crystal Weapons are the only non-missile using weapon that a defense drone can shoot down, which is a significant disadvantage for this ship. Lose 1 Drone Part, receive medium Scrap and rewards. Anti-bio Beams are incredibly good at killing enemy crew, if you can find one. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. One might aim at having a full burst laser barrage+cloaking and defense drones. . Ideally you want to have good defences and kill it fast. Just remember that Defense Drones can shoot down missiles. Mark II defense drone- hitting lasers is nice but often it will shoot a 1dmg laser and let a 3dmg. The drone will always try to get to a room with a system (sabotage borders usually prioritize doors, oxygen, sensors and piloting) and by opening a door and then. You come across a space station under construction. mixtures of Defense Drone I, II or Anti-Drone, and you have to both look out for the different projectile speeds, firing times and making sure the drones fire at oblique rather than straight-on angles so the projectiles can actually miss. This random event occurs in: Slug Controlled Nebula Uncharted Nebula in a nebula. Otherwise you can keep the defense drone powered to stop it. Drones can't stop lasers (unless it is Defense Drone mark II; if you fire in a volley it can only stop one laser shot), and beam weapons never miss once you got the shields down. If you have a hull repair drone, you can get 2 points of free repair every fight by jumping away in the middle of the hull repair animation (the recovery arm saves it if you jump before the hull repair. See also the much more comprehensive list compiled by Reddit user chewbacca77, which includes many bugs related to the save-reload system. advertisement. 4%. After about half an hour the defense drone explodes. e. Its especially nice when fighting enemies with large energy shields or overchargers, drone control alongside a beam drone is something i almost always. 31 votes, 10 comments. Boarding drone and ion intruder drone in particular synergize very well with mind control and fire, but are pretty underwhelming if just deployed on their own. Each flak projectile depletes one shield layer, just like a laser. You see a small station fitted with hundreds of Repair drones. S. Defense Drone 2 is extremely weak and should only be used if desperate. It takes 3 power to generate 1 zotlan shield after 8 seconds and potentially more shield taking 3 more seconds each layer (accoring to wiki). 1 drones seem much better than MK. Also a good idea to hack the Shields if you have anti-ship drones, but the stress this puts on Drone Parts is pretty high. It transitions between those by jumping away when it dies. Every defense drone will shoot at hacking probes and launched boarding drones-Anti-Missile: shoots at missiles and fake projectiles (like secondary flak ones) (Example: Guardian (M), Amphi-Defense) -Anti-Drone: shoots at enemy combat drones attacking your ship (Example: Guardian (D), Trinity Defense Drone (D))Meh. The owners of the station are less than effusive when they thank you, and offer only a meager payment. This is a guy who. Last edited by Ray Robertson ; Mar 15, 2018 @ 12:41am. Dunno, I almost never use drones that extensively. It seems that the MK. Lose 1 Drone Part, receive low Scrap and rewards. Firebomb the weapons room, then board it with Rockmen. That said, without being able to internally change things like Darth's suggestion, I'd look towards rebalancing them a bit by. Why not just buy a Defense II drone, which does almost the same stuff (blocks hacking, too!) but. It will consume a drone part for each drone you deploy, so it is recommended to power/deploy the drone only when needed. A Defense Drone 1 only helps you in a fight where there's some physical projectile incoming (flak, missile, asteroid, boarding/hacking drone). When the drone reaches the enemy ship, it latches onto the hull and becomes invulnerable. Hacking the Weapon Control is a very good defensive choice. The plight of the shieldless Stealth ships is often cited as the biggest random-number-based swing in FTL. Defense Drone 2 is extremely weak and should only be used if desperate. Russia. Hacking-1 can typically delay weapons by 8 seconds: 4 seconds of "reverse charge", followed by 4 seconds of getting back what charge was lost.